How do I play this game?

Magic Dice consists of thirteen rounds, at the end of which the player with the highest total score is the winner of the game.  Each player in a round can roll the dice up to three times.  The first roll uses all 5 dice. The player can then enter a score or set some dice aside as "keepers" and just roll the remaining dice to try to improve their score.

For example, let's say on the first roll the player gets the following (see image below).

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The player might check the score card and find no score has been entered yet for Fives and decide to roll for that.  But 2 Fives for 10 points is a bit low and the player has two more rolls left in the round. So the player might click the 2 Fives to set them aside as "Keepers" and roll again and get the following (see image below).

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At this point the player's strategy might change when looking at the score card.  Three, Four, Five, Six is a Sm. Straight and worth 30 points. The player could stop here and take the 30 points or could move one of the Fives from Keepers back to the right and move the three, four, and six over to "Keepers" and try to use the last roll to get a Two.  (Two, Three, Four, Five, Six would be a Lg. Straight worth 40 points - more on scoring below). So the player moves the dice and then rolls the last die and gets the following (see image below).

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Well, that didn't quite work out for a Lg. Straight, but at least the player got the Sm. Straight in this round. So the player would click on the checkbox for "Sm. Straight" on the score card to enter that score and then the game will move to the next player (in a multi-player game) or it lets the player start rolling for the next round (if there is only one player).

After the third roll, the player must enter a score (even if it is a 0) for the game to continue.

Scoring:

Left Section

Ones		The total of all ones
Twos		The total of all twos
Threes	The total of all threes
Fours		The total of all fours
Fives		The total of all fives
Sixes		The total of all sixes

If the score for the left section is equal or greater than 63 the player receives an additional 35 point bonus for the left section.

Right Section

Full House	25 points for 3 of one kind and 2 of another
		(example:  3 Fours and 2 Ones)
Sm. Straight	30 points for 4 numbers in progression
		(example:  Two, Three, Four, Five)
Lg. Straight	40 points for 5 numbers in progression
		(example:  One, Two, Three, Four, Five)
3 of a kind	Score total of dice (must be at least 3 of the same kind)
		(example:  3 Sixes, a One and a Five)
4 of a kind	Score total of dice (must be at least 4 of the same kind)
		(example:  4 Fives and a Two)
5 of a kind	50 points for 5 of the same kind
		(example:  5 Threes)
Chance	Score total of dice (can be used for any combination of dice)
		(example:  One, Five, Four, Six, Two)

In the event that the player has already scored a 5 of a kind, up to three additional 5 of a kind rolls are awarded an automatic bonus of 100 points each.  The player must enter a score in another section however to complete the round. For example, if the player gets a second 5 of a kind in Twos, the player not only gets the bonus but could enter the score as 10 for Twos if that score has not been claimed or could  enter the score in any available field in the Right Section using the point information above.

When in doubt about what scores you are eligible for in Magic Dice after rolling the dice, look to the right of any available field on the score card and you will see the value that will be filled in if you enter that score by clicking on the checkbox for that field.